


All effects applied in-person. No digital alteration. Produced at Cinema Makeup School, 2026.

Wound simulation
Avulsion laceration, hand
Silicone prosthetic, layered paint, blood gel

Contusion & impact trauma
Blunt force, knuckles
Stipple latex, chromatic layering, bruise pigment

Character application
Slash wound, cheek
Direct application, live model, dried blood effect

Burn & abrasion simulation
Road rash & second-degree burn, forearm
Textural blending, vascular mapping, sealer work

Wound simulation
Deep laceration, forearm
Prosthetic edge work, coagulated blood texture

Painted bruise, live model
Cheek contusion, aging bruise
Chromatic layering, yellow-green bloom, capillary detail

Painted bruise, live model
Deep contusion, inner elbow
Bruise pigment, hemosiderin edge, mottled fade

Character design, live model
Pale wraith, cold exposure
Frosted brows & lashes, cyanotic lip, drained undertone, cold-exposure palette

Wound & bruise simulation
Nose laceration & orbital bruise
Layered slash, wet blood, black-eye chromatic build

Gore & blood work
Arterial spray, throat & chest
Layered blood dressing, drying edges, splatter texture

Character trauma
Facial abrasion & blood dressing
Broken capillary work, blood glaze, run-down detail

Artist & model
Nose gash & cheek contusion, dual application
Two applications, one session, both worn live

Behind the work
Application in progress, forearm wound
Hands-on build, layered pigment, working the edge

Painted bruise, live model
Healing contusion, forearm
Yellow-green bloom, hemosiderin edge, full-length fade
About me
Hi, I'm Sophia. I'm fifteen, I live in Los Angeles, and I am in love with all things makeup, from a clean red lip to a torn-open forearm. This summer I'm two weeks deep at Cinema Makeup School, and every piece on this page came out of that studio, sculpted, bruised, and bled by hand. No filters. No compositing. Just me at the bench, learning something new every day.
What pulls me in is the realism, the wounds, the burns, the bruises that have to hold up under HD cameras and long shooting days. I read anatomy before I paint, because the flesh underneath has to feel as true as the color on top. When a wound looks wrong, I want to know exactly why, and then I want to fix it.
I want to build on this foundation and grow a life in film and television SFX, and I know the fastest way there is to be around people who already do it. I'll show up early, take notes, take direction, and treat every face in the chair like it's the lead. If you're a working artist, a photographer, a filmmaker, or another student with an idea worth trying, I'd love to make something with you.
What I bring
What I'm looking for
The honest pitch
I'm fifteen, formally trained, and already thinking like a working artist. Every wound, bruise, and burn on this page was sculpted, painted, and blended by my own hands during a summer intensive at Cinema Makeup School. Nothing here is digital. Nothing here is filtered. I'm looking for the next step: an apprenticeship, internship, or paid role on a film, television, haunt, or lab crew. SFX is my first love, but I'm equally open to makeup artist apprenticeships, beauty, editorial, and everything in between. If you have room on your team, if you remember what it was like to be young and hungry for the craft, or if you just need another dependable pair of hands on set, I would be honored to hear from you.
Department heads, working artists, producers, and haunt coordinators, you can reach me directly at the address below.
sophia@sophiaucer.comsophiaucer.com, Los Angeles, CA, Can travel anywhere in LA