Burn and road rash trauma simulation
Deep avulsion wound simulation on hand
Facial slash wound on live model

SFX Makeup Artist, Cinema Makeup School, Los Angeles

SOPHIA
UCER

Practical wounds, burns, and transformations, sculpted and painted by hand. Trained in SFX, open to every corner of the craft.

ProstheticsWound simulationCharacter designOpen to internships
WOUND SIMULATION/BURN TRAUMA/PROSTHETIC APPLICATION/GORE & CHARACTER DESIGN/CINEMA MAKEUP SCHOOL/LOS ANGELES/WOUND SIMULATION/BURN TRAUMA/PROSTHETIC APPLICATION/GORE & CHARACTER DESIGN/CINEMA MAKEUP SCHOOL/LOS ANGELES/WOUND SIMULATION/BURN TRAUMA/PROSTHETIC APPLICATION/GORE & CHARACTER DESIGN/CINEMA MAKEUP SCHOOL/LOS ANGELES/WOUND SIMULATION/BURN TRAUMA/PROSTHETIC APPLICATION/GORE & CHARACTER DESIGN/CINEMA MAKEUP SCHOOL/LOS ANGELES/
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SELECTED WORK

All effects applied in-person. No digital alteration. Produced at Cinema Makeup School, 2026.

Avulsion laceration on hand

Wound simulation

Avulsion laceration, hand

Silicone prosthetic, layered paint, blood gel

Knuckle contusion trauma

Contusion & impact trauma

Blunt force, knuckles

Stipple latex, chromatic layering, bruise pigment

Facial slash wound on live model

Character application

Slash wound, cheek

Direct application, live model, dried blood effect

Road rash and burn trauma, forearm

Burn & abrasion simulation

Road rash & second-degree burn, forearm

Textural blending, vascular mapping, sealer work

Long forearm laceration

Wound simulation

Deep laceration, forearm

Prosthetic edge work, coagulated blood texture

Painted facial bruise on live model

Painted bruise, live model

Cheek contusion, aging bruise

Chromatic layering, yellow-green bloom, capillary detail

Painted deep bruise on inner elbow

Painted bruise, live model

Deep contusion, inner elbow

Bruise pigment, hemosiderin edge, mottled fade

Ghost frostbite character makeup on live model

Character design, live model

Pale wraith, cold exposure

Frosted brows & lashes, cyanotic lip, drained undertone, cold-exposure palette

Nose laceration with orbital bruising on live model

Wound & bruise simulation

Nose laceration & orbital bruise

Layered slash, wet blood, black-eye chromatic build

Arterial gore across face, neck, and chest

Gore & blood work

Arterial spray, throat & chest

Layered blood dressing, drying edges, splatter texture

Bloodied face and neck character trauma

Character trauma

Facial abrasion & blood dressing

Broken capillary work, blood glaze, run-down detail

Sophia with model wearing her wound and bruise makeup

Artist & model

Nose gash & cheek contusion, dual application

Two applications, one session, both worn live

Sophia mid-application, building a forearm wound

Behind the work

Application in progress, forearm wound

Hands-on build, layered pigment, working the edge

Healing forearm bruise, painted on live model

Painted bruise, live model

Healing contusion, forearm

Yellow-green bloom, hemosiderin edge, full-length fade

About me

Hi, I'm Sophia. I'm fifteen, I live in Los Angeles, and I am in love with all things makeup, from a clean red lip to a torn-open forearm. This summer I'm two weeks deep at Cinema Makeup School, and every piece on this page came out of that studio, sculpted, bruised, and bled by hand. No filters. No compositing. Just me at the bench, learning something new every day.

What pulls me in is the realism, the wounds, the burns, the bruises that have to hold up under HD cameras and long shooting days. I read anatomy before I paint, because the flesh underneath has to feel as true as the color on top. When a wound looks wrong, I want to know exactly why, and then I want to fix it.

I want to build on this foundation and grow a life in film and television SFX, and I know the fastest way there is to be around people who already do it. I'll show up early, take notes, take direction, and treat every face in the chair like it's the lead. If you're a working artist, a photographer, a filmmaker, or another student with an idea worth trying, I'd love to make something with you.

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DISCIPLINES

Painted cuts & bruisesCharacter wk
Realistic deep cut woundsCharacter wk
1st, 2nd & 3rd degree burnsCharacter + FX
Foam latex prosthetic application & paintCharacter wk
Bullet holes & exit woundsFX wk
Zombie skinFX wk
Sculpting injuries for flat moldsFX wk
Full-face foam prosthetic applicationFX wk
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AVAILABLE NOW

What I bring

  • Currently training in wound, burn, and gore simulation at Cinema Makeup School (two-week summer intensive)
  • Work fast, keep my station clean, take direction without ego
  • Available to be dropped off anywhere in Los Angeles
  • Comfortable on set, in haunt environments, and at long shooting days
  • Bring my own kit and do whatever the department needs

What I'm looking for

  • SFX department internship or shadow position, film or television
  • Haunted attraction makeup crew, Halloween Horror Nights or similar
  • Independent or student film production support
  • Assistant role under a working SFX artist or department head
  • Beauty and editorial makeup artist apprenticeships also welcome
  • Any opportunity to learn on a real set, paid or unpaid

The honest pitch

I'm fifteen, formally trained, and already thinking like a working artist. Every wound, bruise, and burn on this page was sculpted, painted, and blended by my own hands during a summer intensive at Cinema Makeup School. Nothing here is digital. Nothing here is filtered. I'm looking for the next step: an apprenticeship, internship, or paid role on a film, television, haunt, or lab crew. SFX is my first love, but I'm equally open to makeup artist apprenticeships, beauty, editorial, and everything in between. If you have room on your team, if you remember what it was like to be young and hungry for the craft, or if you just need another dependable pair of hands on set, I would be honored to hear from you.

REACH
OUT.

Department heads, working artists, producers, and haunt coordinators, you can reach me directly at the address below.

sophia@sophiaucer.com

sophiaucer.com, Los Angeles, CA, Can travel anywhere in LA